Fixing the bugs. Late June and early July 2023
So in total the game had 4 major bugs. The first one was related to the attack of the main character, which was turning off permanently after the first time it was used, and the only way to make sure it wouldn't turn off was to walk while mashing the attack button. At first, I thought the bug had something to do with a line of code that wasn't written correctly, but in the it turned out that the problem was on the public parameters of the code, the issue was pointed out to me by none other than the lead programmer. After that, i had to make sure all my enemies wouln't die after defeating the first one on the level, for this problem i just had to separate the enemies on my hierarchy, cause for some reason i put every single one on the first enemy i implemented.
Then, we just had to make sure you could actually die on the game, otherwise it would just be a mindless go from point A to point B kind of game and there wouldn't be any challenge. To make this we just needed a game over screen and move a few things on the code my brother provided for Galaeth Records. Now, if you get hit 10 times by the traps, you are directly sent to the game over screen i took from Kid Icarus (Nintendo, 1986) and are asked to try again from the very beginning.
After all of that was fixed, i just needed too make sure my animations were working properly, and unfortunately, this wasn't the case, cause the jump animation hasn't been working at all for most of this development period. Fixing this was a lot harder than we thought, that's because the entire time we were trying to fix this on the animator window, however, the issue weren't the transitions of the animation. In the end, it turned out that the animation wasn't triggering at all because on the parameters i made the big mistake of writing "IsJumping" instead of "isjumping". That's how a single capital letter gave me so much trouble.
Galaeth Records
Status | Released |
Author | Mario Castillero |
Genre | Platformer |
Tags | Anime, Hand-drawn |
More posts
- Difficulty settings (October 2023)Dec 10, 2023
- Balancing the game (End of August and early September)Dec 10, 2023
- The rise of the Crow! August 2023Dec 10, 2023
- Spicing things up July 2023Dec 10, 2023
- Assembling Everything in Unity June 18 2023Dec 10, 2023
- Galaeth records Background June 2023Dec 10, 2023
- Galaeth Records Animations April/MayDec 10, 2023
- UI PrototypeDec 10, 2023
- Galaeth Records PurototaipuNov 27, 2023
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