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Galaeth Records
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Devlog
Difficulty settings (October 2023)
December 10, 2023
by
Mario Castillero
My game was just too hard. I figured it needed some kind of accessibility options for less experienced players and for gamers who are simply looking for an easier experience. I made the menu drawing r...
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Balancing the game (End of August and early September)
December 10, 2023
by
Mario Castillero
After the last playtesting I found out I had to make huge adjustments to the overall experience. As it was already mentioned on the last devlog, the crows were obstacles I thought were going to be a l...
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The rise of the Crow! August 2023
December 10, 2023
by
Mario Castillero
This phase consisted only of making a new enemy that would make the experience both better and tougher. The hardest thing here was making the flapping animation, as I don't completely understand the a...
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Spicing things up July 2023
December 10, 2023
by
Mario Castillero
Once the team finished fixing every glitch the game had, my next mission was to somehow improve the gameplay by adding more enemies and platforms. This means I had to do a little bit of coding to give...
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Fixing the bugs. Late June and early July 2023
December 10, 2023
by
Mario Castillero
So in total the game had 4 major bugs. The first one was related to the attack of the main character, which was turning off permanently after the first time it was used, and the only way to make sure...
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Assembling Everything in Unity June 18 2023
December 10, 2023
by
Mario Castillero
June 18 2023. Once i finished every asset (animations, background sprites, platforms, etc), i took everything to Unity, the engine i'm using to make the game. My main focus this time was to make it lo...
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Galaeth records Background June 2023
December 10, 2023
by
Mario Castillero
June 2023. One of the most important aspects of a game is its presentation, and considering my game focuses on art, i have to make a greater effort to make it look the best i can. On May and june i st...
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Galaeth Records Animations April/May
December 10, 2023
by
Mario Castillero
During the last days of April and the entirety of May, i made some progress on the animations of the game, mostly on the actions the main character will be performing. I finally added a walk animation...
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UI Prototype
December 10, 2023
by
Mario Castillero
During the last weeks of April and on early May , i spent most of my time working on a prototype for the UI of Galaeth Records. My main objective was to replicate the style of a manga, making it look...
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Galaeth Records Purototaipu
November 27, 2023
by
Mario Castillero
1
On this prototipe I provided the basic movement of the main character, which includes the ability to jump twice, a dash that doesn't work properly but at least triggers the key frame of the animation...
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